#globals

#session options - set by floater.py only
session = None

#game consts
# max acceleration in x when player runs over terrain
player_ax = 300.0
# max fastness in x when player runs over terrain 
player_vx = 300.0

# min fastness floater w/resp terrain 
floater_v = 0.75*player_vx

# max wait time for floater
floater_max_wait_time = 2.0

# transitory, later will be calc from patrol lenght
floaters_per_patrol = 2

floater_colors3 = [
    (2, 202, 26), #greenish
    (53, 147, 253), #bluish
    (249, 240, 91), #yellow
    (255, 29, 215), #magenta
    ]
